![]() One of my favorite things to do was jump up and dash towards a Cacodemon (you know, the giant red ball with a green eye), Glory Kill when it was just out of reach, pop his eye out (which, the sound effect on this is hilarious), and dash back to safety. Here, you can unlock more Mods and Secrets to flesh out your arsenal, check out all your collectibles – like a Toy Shelf with all the adorable Funko-like.ĭOOM is all about speed and fluidity of motion and now the DOOM Slayer can dash to more quickly cover ground, launch into a better attack position, or dodge projectiles. After each level, you return to a headquarters of sorts. Plus, a slew of pacing elements have been wisely implemented to change things up from time to time. Well, you’d be wrong about that – it’s amazing. You might think that slaying thousands of demons over and over would get old fast. However, as with all radial select menus, I found it difficult to choose the precise weapon I wanted when frantically trying to…you know, not die. Instead, the radial dial allows you to slow the gameplay to a near-pause – but you’re still very vulnerable – and select the specific weapon. I wish I could adjust the controls to select the next gun. Ain’t nobody got time for that! Just move on to the next weapon for DOOM Slayer Destruction. Just like DOOM (19) there is no reloading. Even the Shotgun – now the first weapon acquired – packs a powerful punch and it gets even better with a Sticky Grenade mod. This is to say that every single weapon in DOOM: Eternal is awesome. That’s because a pistol is useless against a never-ending horde of hell monsters. The culmination of gameplay and soundtrack, at many times throughout my playthrough, had me literally sweating through my shirt. It’s terrifying and blood-pumping all at the same time. It’s kind of a cross between the groovy electronic vibes of Nine Inch Nails with the punishing percussion of Slipknot, some fun with the time signatures like Tool or Rush, and the relentless riffs of Lamb of God. The music is as important to the overall DOOM: Eternal experience as the weapons, demons, and game mechanics. Of course, Mick Gordon returns as the Maestro at the Helm, composing one of the most fitting, and amplifying soundtracks in gaming. And there is nothing soft in DOOM: Eternal – except maybe how squishy the demons get when you squash your foot into their damn faces! Flames, enormous skulls, torture devices, giant gears, brick and shards – everything is hard. You just don’t see this kind of spectacle anymore. Castles and dungeon lairs tower into the sky. ![]() It’s so evil and hilariously over-the-top, I just love it. The imagery throughout DOOM: Eternal reminds me of my old metal records – and somehow these demonic memories bring a smile to my face. It’s like a damn Cannibal Corpse concert (I’d say Slayer but that felt too on the nose). ![]() Absolutely every inch of this world is over-the-top. The art direction is as masterful as the gameplay. Like taking your Chainsaw, shredding an imp apart for precious ammo to blast a few shotgun shells into a gargoyle until he blinks – prompting a sickening Glory Kill to snag some life-saving health, then blast a Flame Belch (what’s more hardcore than a Flame Thrower!?) to ignite a lanky Revenant on fire for some armor, and finish it all off with a Glory Punch to the face to blast him to pieces. And that’s what id Software has done with a few tweaks to the foundational gameplay in DOOM (2016). ![]() When mechanics are this well designed, you get a damn-near perfect gameplay loop. DOOM: Eternal honors its legacy of nightmare and destruction – with a rock-solid 60fps, wonderfully detailed, and dripping with atmosphere. Those games left a mark because playing them truly felt like being transported to a hellish world – trapped in tight corridors with the most hideous, bloodthirsty, and relentless monsters imaginable. I grew up with Wolfenstein, DOOM, Quake – all the classics. This is one of the hardest-hitting, sweat-inducing, game-ass video games I’ve ever played.ĭOOM: Eternal is a video game made from nightmares. On the surface, DOOM: Eternal looks and sounds a lot like its predecessor from 2016 but after completing the 15 (or so)-hour Campaign, I’ve come to realize this follow-up is anything but a rinse-and-repeat sequel. Platforms: PlayStation 4 (Reviewed on PS4 Pro) Xbox One, PC
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